Saturday 25 November 2017

DoubleGo




Snooker Pacman:
Don't lose the white!
It won't come back to the table if
you go off of a red!
Avoid black, game over.


























OOOOOOO
OOOOOOO
OOOOOOO
OOOOOOO
OOOOOOO
OOOOO OO
OOOOOOO





FRAME
1

SCORE
0

TOTAL SCORE
0

50+ breaks
Centuries




















Monday 9 October 2017

BallRunator 2.0




Break Frame





Penalty Points
-
Free Balls

Last pot Hi Break

Last pot Hi Break

Frames -
#

Ave Shot Time Pot Success

Breaks

Centuries

turns, of which
scoring
1st red + won frame
1st points + won frame
Most points w/0 reply


Ave Shot Time Pot Success

Breaks

Centuries

turns, of which
scoring
1st red + won frame
1st points + won frame
Most points w/0 reply



Unanswered Points Most

Table Time

Match Time

Penalty Points (Total)

Turns with 0/1 po(in)t/shot Most
Ave Break

Breaks in which all colours potted

Reds potted

Hi break/frame

Hi break dev

Frame Score



Frame Duration







Wednesday 2 August 2017

GridGame (start)



DNQ

Question:




















Saturday 29 July 2017

PackMan Snooker




Snooker Pacman:
Don't lose the white!
It won't come back to the table if
you go off of a red!
Avoid black, game over.



















OOOOOOO
OOOOOOO
OOOOOOO
OOOOOOO
OOOOOOO
OOOOO OO
OOOOOOO





FRAME
1

SCORE
0

TOTAL SCORE
0

50+ breaks
Centuries




















Monday 29 May 2017

Railway Crossing meets Snooker



















Tuesday 9 May 2017

Snooker Tetris




Press any button in/on the table to start.
Bottom TWO rows represent baulk.
red-colour-red or colour-red-colour etc.
If #2 #4 are red the others may be red too, same if #1 #3 #5 are red.
Because the script checks if #2 && #4 are red, and if #1 && #3 && #5 are red.
You can play on if you made a mistake in the bottom 2 rows until it reaches the top. Left it in for now, because you can play on if you've won the frame.
Reset does NOT clear the timeout! Only press reset!






FRAME
1

SCORE
0


















Friday 5 May 2017

Snooker Breaker 2.0














FRAME
1

SCORE
0


Ave Shot Time
0

scores per turn